View Single Post
Old 27 April 2013, 04:17   #21
Djay
95th User
 
Djay's Avatar
 
Join Date: May 2001
Location: Brighton/UK
Age: 48
Posts: 3,120
Hmmm.. interesting stuff

I have been considering making a WoW clone for the A1200... well a game that has a zelda viewpoint, using wasd/mouse movement, changeable 1 to = abilities, bag inventory system, using the same combat mechanics (dps calculations)

I am used to AMOS Pro (well, still require a silly amount of learning), but blitzbasic2 seems like a better option (at least within the sphere of my coding ability)

I think the Amiga is perfectly suited for a WoW clone, are there any commercial Amiga games that are even close in gameplay design/control method?

Mutli-player is out of the window, and real-time night and day cycle is a problem without a RTC... (so I would just not support it), it would be hugely limited in comparison but I think the general gameplay mechanics are certainly possible.
Djay is offline  
 
Page generated in 0.07519 seconds with 11 queries