Quote:
Originally Posted by leathered
Since it relies purely on the CPU, and ran super fast in WINUAE, then I'm pretty sure that the answer to the last question is yes.
My opinion on this...
Stingray hinted at a way to go earlier in some context - instead of drawing everything with the CPU you can make a new routine that will take all the data and use the blitter for drawing each frame. This sounds similar in concept to what 'Where Time Stood Still' does in 'blitter mode'.
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I have to admit ive not tested this game - but noticed a number of games dont seem to run significantly faster on higher CPUs
Thanks for the info I belive `Where Time Stood Still' runs faster in CPU mode than blit on higher CPUs.
So youve already got a speed increase on higher CPUs without waiting for the blit?