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Old 30 July 2018, 22:16   #41
mcgeezer
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Quote:
Originally Posted by jotd View Post
For the tiles, one technique I was using was to paste one image onto the other with overlap. If the image moves when pasting, then there's a problem. but one error and the tile recognition system is toast. TBH I used that on pixel-perfect game maps, probably ripped from original logical tile data
I also used that on custom-made levels done with paintshoppro with grid lock on 32x16

If you don't have the tile maps and you can't rip them, the easiest way to do it in my opinion is to bust out Python.

https://github.com/bjorn/tiled/wiki/Import-from-Image

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