Quote:
Originally Posted by jotd
For the tiles, one technique I was using was to paste one image onto the other with overlap. If the image moves when pasting, then there's a problem. but one error and the tile recognition system is toast. TBH I used that on pixel-perfect game maps, probably ripped from original logical tile data
I also used that on custom-made levels done with paintshoppro with grid lock on 32x16
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If you don't have the tile maps and you can't rip them, the easiest way to do it in my opinion is to bust out Python.
https://github.com/bjorn/tiled/wiki/Import-from-Image