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Originally Posted by mcgeezer
Just to be clear this is on the CD32 version right?
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yes, stock CD32 running Amigajay's iso
Quote:
Originally Posted by mcgeezer
Really odd... I probably need to tighten things up but I'm kinda still at a loss as to why the game is not loading with all the ram on a CD32.
I would really need to know how to build an ISO file to sort it, and at the moment I don't know how to do it....testing for me therefore takes a long time and would need to involve someone else.
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One tool I know about is ISOCD that can be used to create CD32 bootable iso's. It was released in a CD32 dev kit back then, I extracted ISOCD from it, you can find it attached. You have to use the CDTV trademark file to get it working, otherwise defaults are OK afaik. Very easy to use:
1. select the source directory
2. click "Examine"
3. Under options you can give your CD a name (optional I guess)
4. Select a path for your resulting Image
5. click build.. that's it (or if anyone knows more about this, please comment)
Quote:
Originally Posted by mcgeezer
I've pretty much just used the AmigaDos OPEN,READ,CLOSE functions, Also instead of the game clearing all interrupts at the init I am enabling PORTS/Bit 3 so that files can be read from the hard drive/cdfs, the question is... is this correct?
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Wish I could help you with that..