Tracking a game/program's memory usage
What's the best way to track the memory usage of my game?
I want to know how much spare memory I have to play with and I can't see the Workbench titlebar while it runs.
* Some debug status built into the game? (nb. written in C, not ASM)
* Some utility on Aminet that can log memory over time?
* FS-UAE/WinUAE debug? (FS-UAE preferred)
* HRTMon/Action Replay?
How do others do this?
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