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Old 11 August 2019, 23:27   #13
Samurai_Crow
Total Chaos forever!
 
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Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,186
AGA huge sprites can do it if you opaque blit to the sprite buffer to save CPU bandwidth. If you have Fast RAM, realtime delta decompression (IFF ANIM) like was showed earlier wouldn't cost much chip RAM either.

There are multiple ways to try it but ultimately the hard part is getting rid of the fat left border when using all the sprite DMA and scrolling besides.
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