Quote:
Originally Posted by Samurai_Crow
How many colors are your sprites using individually? By setting the even and odd sprite banks to different palette offsets you can give each AGA sprite a separate 3 colors independent of one another. That way you can keep your sprites on 2 bitplanes.
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Sprites are attached and 16 colours. No getting away from that i’m afraid.
Re-reading the thread i’m thinking about using a copper interrupt every 8 lines down the screen, if the chopper is beyond the respawn point for the car then it will set the new sprite addresses and rearm with update to sprpos.
I’ll try it today.