Quote:
Originally Posted by Daedalus
BPLCON4 is used to select the colour banks used for sprites. Bits 0-3 select the 16-colour bank for odd numbered sprite channels & 16-colour sprites, and bits 4-7 set the bank for even numbered sprite channels. By default, they're both set to bank 1 (to match ECS), so the register will look like %00010001. Bank 2 is colours 32-47, bank 3 is 48-63 and so on.
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Thanks.
Are you saying I can have separate palettes for odd and even sprites - I thought they'd need to share the same palette?
And just to be clear, if I do:
Displaycontrols 0,0,0,%00100010
I will set the sprites to use palette entries 32-47?
Would I need to set up an initial 64 colour palette through the Initcopperlist?
And finally - how do you know this stuff? It's not clear in the manual and I couldn't find it on the Internet!