Well if you compared a real c64 game to other systems, you'd see how fast it really was, unless it is some very early game or badly programmed.
Fast disk access routines had become pretty much an art form on the c64.
When you can transfer data as fast as you can read it from the disk there is no way on Earth you can go faster than that, since the disk won't rotate faster.
That means the absolute maximum transfer rate on any 300rpm drive is whatever data is available on 5 tracks together.
See the Heureka Sprint protection system for a software only example of that.
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