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Old 25 May 2018, 15:01   #135
Dr.Venom
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Join Date: Jul 2008
Location: Netherlands
Posts: 485
Thanks for this, I meant vertical shader indeed

Now I'm going to be a bit nitpicky I guess, but I've spent some fair time adjusting the two pass horizontal "dotmask" shader from post #113, see here, and found a personal optimum with that one that I'm really pleased with (I never achieved that with any other shader before) and this vertical shader has a different set of parameters / some left out . I'd rather not go through the whole tweaking proces again, possibly to find out I can't match my previous optimum because of the different parameter set.

Would it be too much to ask whether you could create the vertical version based on the two-pass dotmask version from post #113? That way I can apply my same parameters.

What I saw shortly of the curvature does make me (very) curious how it would look with the horizontal version from post #113! Since using the same set of parameters it will also be easier for me to judge what (possible moire) effect the curvature will have.

Hopefully this is not too much to ask...
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