23 September 2018, 15:56
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#29
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Registered User
Join Date: Nov 2006
Location: Stockholm, Sweden
Posts: 237
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Quote:
Originally Posted by sandruzzo
About filling, I've an idea. Instead of fill a triangle, we can use a mask that cut unwanted pixels outside triangle edges(some sort of inverted mask)on a prefilled bitmap, and then, with blitter, copy this triangle chunck, into screen, piece by pieces, meanwhile cpu is preparing the next triangles' chunck. Every chunck is maximum 16 px in height
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Out of curiosity, what performance would you estimate that this gives you?
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