View Single Post
Old 14 June 2017, 14:17   #12
demolition
Unregistered User
demolition's Avatar
 
Join Date: Sep 2012
Location: Copenhagen / DK
Age: 38
Posts: 3,599
Seems excessive to rotate something as big and heavy as a CRT, but can understand the desire to have the feature. :-) Besides the degaussing required after every rotation, could it also not give convergence problems in general? I mean the tube is adjusted for one orientation and when rotated, it won't be optimal any longer. Perhaps the errors are small enough to not be severe though.

For games in portrait mode, do they use the same tubes as regular landscape mode CRTs, i.e. with vertical scanlines or do some have horizontal scanlines in portrait-oriented tubes?
demolition is offline  
 
Page generated in 0.03957 seconds with 11 queries