View Single Post
Old 28 November 2017, 18:45   #157
jbl007
Registered User
 
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 371
Quote:
Originally Posted by guest.r View Post
Hope it works now.
No, sorry. The nitpicky Mesa shader compiler is still complaining...

Code:
0:51(18): error: no matching function for call to `texture(sampler2D, vec2)'; candidates are:
0:51(14): error: no matching function for call to `pow(error, vec4)'; candidates are:
0:51(14): error:    float pow(float, float)
0:51(14): error:    vec2 pow(vec2, vec2)
0:51(14): error:    vec3 pow(vec3, vec3)
0:51(14): error:    vec4 pow(vec4, vec4)
0:51(9): error: cannot construct `mat4' from a non-numeric data type
0:51(2): error: `return' with wrong type error, in function `get_color_matrix' returning mat4
0:105(19): error: could not implicitly convert operands to relational operator
0:105(19): error: RHS of `&&' must be scalar boolean
0:169(6): error: operands of `==' must have the same type
0:170(11): error: operands of `==' must have the same type
0:171(11): error: operands of `==' must have the same type
0:172(11): error: operands of `==' must have the same type
0:173(11): error: operands of `==' must have the same type
0:174(11): error: operands of `==' must have the same type
0:175(11): error: operands of `==' must have the same type
jbl007 is offline  
 
Page generated in 0.05287 seconds with 11 queries