It happens on real A500, its perfectly normal. In emulation its exactly the same. Its also not a nightmare to get working in Emulation. If not using A500 config, you have to disable CPU caches in ESM.
Quote:
Originally Posted by DamienD
The Dune intro is a nightmare to get working correctly / glitch free in emulation.
Ok, it's WinUAE but see this thread: Dune gfx glitch
From my experience, the planets moving slow is caused by having "Cycle-exact (Full)" ticket.
...and here is how the intro runs:
https://streamable.com/4gwmnr
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