Quote:
Originally Posted by FrodeSolheim
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crt-hyllian and crt-guest do not work for me :-\
Thanks to DEBUG_SOURCE_SHADER_COMPILER env.-var. I get a little more verbose log output. I hope this will help to find the problem.
Code:
[SHADERS] Initialize
[SHADERS] Checking shader crt-hyllian
[SHADERS] Checking shader /home/stw/FS-UAE/Data/Shaders/crt-hyllian.shader
[SHADERS] GL_INFO_LENGTH was 0
[SHADERS] Compiled vertex shader successfully
0:76(9): error: syntax error, unexpected NEW_IDENTIFIER, expecting ',' or ';'
WARNING: [SHADERS] Failed to compile fragment shader
WARNING: [SHADERS] No shader passes loaded
[SHADERS] Done loading shader
and
Code:
[SHADERS] Initialize
[SHADERS] Checking shader crt-guest
[SHADERS] Checking shader /home/stw/FS-UAE/Data/Shaders/crt-guest.shader
[SHADERS] GL_INFO_LENGTH was 0
[SHADERS] Compiled vertex shader successfully
0:39(12): error: no matching function for call to `mod(int, int)'; candidates are:
0:39(12): error: float mod(float, float)
0:39(12): error: vec2 mod(vec2, float)
0:39(12): error: vec3 mod(vec3, float)
0:39(12): error: vec4 mod(vec4, float)
0:39(12): error: vec2 mod(vec2, vec2)
0:39(12): error: vec3 mod(vec3, vec3)
0:39(12): error: vec4 mod(vec4, vec4)
0:41(6): warning: `m' used uninitialized
0:42(6): warning: `m' used uninitialized
0:48(12): error: no matching function for call to `mod(int, int)'; candidates are:
0:48(12): error: float mod(float, float)
0:48(12): error: vec2 mod(vec2, float)
0:48(12): error: vec3 mod(vec3, float)
0:48(12): error: vec4 mod(vec4, float)
0:48(12): error: vec2 mod(vec2, vec2)
0:48(12): error: vec3 mod(vec3, vec3)
0:48(12): error: vec4 mod(vec4, vec4)
0:50(6): warning: `m' used uninitialized
WARNING: [SHADERS] Failed to compile fragment shader
WARNING: [SHADERS] No shader passes loaded
[SHADERS] Done loading shader