Hi,
I see here different solutions ...
one is - the config over the black area is configured before play on the server side (maybe over an database for diff games ....) and switched on/off simultan for both players ... so after the game is ready to start, one of the 2 player aktivate the black area.If one of the 2 player switch the area off - the other player will see the aera is going off and can complain.
An other solution - one of the clients is the "master" and have the control over the black aera - if still every time the "black" on both player screens on OR off i see no problem ...(and syncing should not an problem - dont know an game with more than 2 player who make this sense - so only 2 clients involved)
Regards
R-TEAM
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