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Old 17 February 2017, 12:52   #10
clebin
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Join Date: Apr 2012
Location: Cardiff
Posts: 407
Quote:
Originally Posted by alpine9000 View Post
I cross develop on a mac and periodically test on real hardware.

It's so much faster to build on the mac. And fs-uae makes low level debugging really easy.

Happy to provide details on my dev setup.
I, for one, would find any details on your setup and processes really valuable, or even links to information you've found useful...

I've found that when it comes to Amiga games programming, there's a real lack of information out there about using C/C++. Most stuff is either super low-level assembler or higher level Blitz, neither of which suit me.

Loved Blocky Skies by the way.
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