View Single Post
Old 21 December 2018, 22:02   #4
mcgeezer
Registered User
 
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
So basically I simply allocate memory from the bootstrap, load in my (almost pc relative game code) and then fix-up all of the addresses using HUNK_RELOC32.

I take it HUNK_RELOC32 contains a list of all of the base offset addresses which I then just need to adjust.

Sound about right?
mcgeezer is offline  
 
Page generated in 0.04359 seconds with 11 queries