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Old 19 May 2018, 00:24   #15
alpine9000
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Join Date: Mar 2016
Location: Australia
Posts: 881
Quote:
Originally Posted by Akira View Post
I think it's amazing there were even VERY GOOD games using only 512KB! A lot of my favorites do, like Lemmings.

I guess at that point it really matters to use stuff like assembler and be a coding genius.
You can use ram to “cheat” and make it easier to make things faster.

For example, 32 colors with triple buffering and interleaved bitplanes with interleaved masks is great for performance but eats chip ram like crazy.

But when you have limited development time, it’s easier to set the minimum spec at 1mb rather than trying to get the same performance as the above config through hard optimisations.

My next game (worthy) has a minimum spec of 512/512 68000 and it’s we have used pretty much every byte and every cycle ;-)
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