Thread: BlitzQuake
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Old 18 March 2014, 17:19   #92
Michael
A1260T/PPC/BV/SCSI/NET
 
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Join Date: Jan 2013
Location: Moscow / Russia
Posts: 840
Confirmed, clearing GLQuake cache dir cures Malice hedgehog problem.

Actually, it looks like it's not necessary to kill the ID1 dir cache for playing other mods, but you have to clear it when testing a different GLQuake build,
since the files produced are different sometimes, and hence we are asking for trouble.

Made a time refresh test on start screen with minimum size (160x120 ?)
Got an unbelievable 160 FPS! When can we have the screen update bug fixed ?
I just have to see it live. (Playing Descent at 50 fps makes you sick a little, since the textures flow so smoothly)

PS: Can't figure out how to switch views in Malice (behind the back view)
console reports unknown command when you press the keys, yet the demo works fine, so the view mode works.
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