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Old 25 June 2017, 02:25   #7
brakenwagen
 
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If it’s starched to 4:3 there should be no black bars. When I say black bars I’m not talking about internal black bars in the program itself I’m talking about black bars on the monitor that result from the image not taking up the whole screen because it was shrunk down to fit. If the internal program has black bars and the image is not starched to 4:3 that’s double black bars but I don’t care about that since internal black bars are meant to be a part of the game regardless. Let’s assume the game image is a solid color all white every pixel. If you starch it to 4:3 then that 4:3 monitor should be all white as well. But if don’t stretch the image it must be shrunk down to fit meaning there will be black boarders from the area the image won’t fit into because of ratio mismatch.
 
 
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