Quote:
Originally Posted by Retro-Nerd
These are indeed different things. Toni removed the lag caused through the PC software (which also improves the lag of the used monitors).
This technique here removes the programmed lag you'll find in the games itself. We'll see if RetroArch combines it later with the lagless Vsync. But it's already pretty good with Freesync hardware and the "Hard GPU Sync" setting.
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So this explains everything. Thank you Retro-Nerd.