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Old 23 August 2011, 01:36   #1
Kroah
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Join Date: Apr 2009
Location: France
Age: 46
Posts: 117
Gods reverse engineering

Hello all,

I was curious about the engine used by Gods and how they linked the files built by their own editor to the game (you know, the article shown at Guardians of the Past: http://www.guardiansofthepast.co.uk/...?Version_ID=10).

I have still a lot of work to do like finishing decoding the cripal files, but its on his way.

As you may now (by my other works), i don't have the intention to do any remake. I only want to understand the inner work of the games and how they were coded 20 years ago by coding a custom tool.

To pique your curiosity, here's a little teaser showing a flying enemy wave triggered by an event:
Click image for larger version

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I will add the possibility to show the event details within the next weeks.

FYI, i use the Atari version of the game because of the powerfull Steem debugger. You may notice some visual differences with the PC or Amiga version. I need to map some hardcoded values to make it compatible.

Cya,
Kroah
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