Quote:
Originally Posted by r0ber7
When not run in Blitz mode, 256 colour bitmap + shapes blitted on it works perfectly, but in Blitz mode it tells me "too many bitplanes to load". Perhaps blitz mode is not for AGA? I'm considering not making it an AGA game...
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What version of Blitz are you using? 2.1 supports the AGA chipset. You need to use the Display library of commands though (like InitCopList, CreateDisplay, DisplayBitmap) as the Slice command and the other 'normal' display commands don't support AGA.
Nice graphics - good luck and if you need any help give me a shout - I used to code in Blitz quite a lot myself but haven't done much for a few years. I'm looking to get back into it very soon though