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Old 06 July 2014, 16:33   #1
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Join Date: Sep 2003
Location: germany
Age: 41
Posts: 265
OCS collision and clx registers

it seems collision detection isn't documented that well. I have a few understanding questions.

CLXCON bits 11 - 0: Have these bits any influence to sprite collisions or is it considered for playfiled to playfield only? Or maybe playfield doesn't matter, only even and odd bitplanes matters?

CLXDAT bits 8 - 5: are these bits considered in single playfield mode?

Is sprite collission detected if the transparent pixel of 2 sprites overlap?
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