Thanks for the tests!
Quote:
Originally Posted by Master484
And if you're making an AGA 16+16 color dual PF, then set 8 bitplanes.
And also for AGA dual PF to work properly, you should set Display Controls as follows:
DisplayControls CoplistNumber,0,$1c00,$23
$1c00 allows a full 16+16 dual playfield where the back PF colors actually start at the right place (pen number 16 instead of the default 8).
And $23 moves the sprite colors to 32-47. This allows a nice palette arrangement of 16+16+16 for AGA dual playfield games.
Although I'm not 100% sure that $23 is the right value, but for me it worked at least.
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Yeah, I banged my head one night a while ago with that
http://eab.abime.net/showpost.php?p=...&postcount=129
and now when I look at code I had then it reads
Code:
DisplayControls 0,0,$1c00,$13 ;dpf2 colours 16-31,sprite colors 32-48
But I remember that I was poking around to find a number for sprite colors and I think that maybe it even worked with some other numbers or I changed something and then had to change those numbers too...