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Old 13 June 2018, 21:39   #89
Cobe
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Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 1,004
Thanks for the tests!

Quote:
Originally Posted by Master484 View Post
And if you're making an AGA 16+16 color dual PF, then set 8 bitplanes.

And also for AGA dual PF to work properly, you should set Display Controls as follows:

DisplayControls CoplistNumber,0,$1c00,$23

$1c00 allows a full 16+16 dual playfield where the back PF colors actually start at the right place (pen number 16 instead of the default 8).

And $23 moves the sprite colors to 32-47. This allows a nice palette arrangement of 16+16+16 for AGA dual playfield games.

Although I'm not 100% sure that $23 is the right value, but for me it worked at least.
Yeah, I banged my head one night a while ago with that http://eab.abime.net/showpost.php?p=...&postcount=129

and now when I look at code I had then it reads
Code:
DisplayControls 0,0,$1c00,$13  ;dpf2 colours 16-31,sprite colors 32-48
But I remember that I was poking around to find a number for sprite colors and I think that maybe it even worked with some other numbers or I changed something and then had to change those numbers too...
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