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Old 15 July 2016, 22:52   #7
Thalion Webshrine
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Join Date: Jan 2004
Location: Oxford
Posts: 12,357
Originally Posted by HelloBeautiful View Post
I've read that the CD32 titles can take up to 128mb with audio and if it's not preloaded I've read that the screen goes black while loading audio.
CD32 WHDload slaves don't contain audio and so don't require extra memory to preload.

Think about it. How can they play it back?

A CD32 game with CD audio, the audio takes a unique path direct from the CD to a hardware audio DAC and mixer to be combined with Paula audio which is not under software control.

I.e. you can't play CD audio from HDD

I stand partially corrected there is a version of the point and click adventure Beneath a steel sky - talkie which didn't use CDDA but had lots of speech files and that needs 128mb for preload

or you could use a CDR copy ;-)

Last edited by alexh; 15 July 2016 at 23:06.
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