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Old 01 March 2013, 11:50   #1
Raislin77it
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Join Date: Jan 2005
Location: italy
Age: 46
Posts: 244
Amiga gfx mode, i need some hints...

i want to program a game for amiga in blitz basic (the ".c" option is too difficult for now)

and i have some questions
(in the past i've created some homebrew for gba,and for morphos with opengl but nothing for the amiga classic, so maybe some questions are noobish)

in my game i have a palette of 140 colors, so 8 bitplanes, but if i want to go for 2 playfields what colors remains?

assuming in the first i use 3 bitplanes(8 colors) i can use only 5 bitplanes for the other playfield?

in this manner i can use only 32+8 colors on an aga display....

or maybe i can mantain the 256 palette for the screen bui i must use only 8 color for the bkg and the rest for the foreground?

if i want to use all the palette colors and mantain 2 playfield i must "merge" 2 differernt playfield on "the fly" and display the result as one bitmap? (it is feasible on a vanilla 1200?)

another question, the sprite palette is extra the bkg palette or they are the same?
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