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Old 07 January 2018, 16:33   #51
viddi
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Join Date: Apr 2006
Location: Germany
Age: 39
Posts: 3,592
Quote:
Originally Posted by Overflow View Post
Thanks for the progress report!

You seem to have really gotten good at development, and I guess the process is much faster now than your first game.
Side-scrolling games are easier to develope.
TOGI and II were zelda-style games and the engine was more complex plus there was much more text in my previous Gorluth games.

HOG is based on action with some RPG/adventure elements.



The best thing is that HOG plays like a widescreen film regarding the screen setup and it has a good framerate. Plus I found a way to use more than one fixed palette and so the game is very colourful whilst using 16 colours plus nice copper backgrounds.

Currently I´m using 6 different palettes.
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