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Old 05 April 2016, 23:40   #12
nandius_c
Fernando Cabrera
 
Join Date: Oct 2013
Location: Spain
Posts: 106
Quote:
Originally Posted by DanScott View Post
Always used bounding box to bounding box collision checks in my games
Good to hear that, as I'm determined to use AABB for my games too.

Thanks, Dan!
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