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Old 25 August 2013, 01:00   #12
diablothe2nd
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Join Date: Dec 2011
Location: Northamptonshire, UK
Age: 41
Posts: 1,236
Quote:
Originally Posted by Havie View Post
Amiblitz works and so does debugger!!!
WAHEY!

Quote:
Originally Posted by Havie View Post
I am the opposite to you - find creating graphics a chore (and haven't been very good at it since my ZX Spectrum days).
Owned a Speccy+2 128k before i got my A600... fond memories of almost smashing the thing to bits when i spent a day typing in a program from a magazine and not seeing a typo

Quote:
Originally Posted by Havie View Post
One thing I want to get my head round is sprites. Back in the day I just used BOBs for everything and didn't know any better but from what I read sprites are much more efficent and quicker
IIRc there are a limited amount of hardware sprites the amiga has. they're also limited in colour depth too. usually used for fast moving objects like the mouse. Bobs are what usually make up the rest of the moving "sprites" if you dare call them by their modern ambiguous term these days :P

Quote:
Originally Posted by Havie View Post
Reading my AMOS manual....
thought you were a blitz person?
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