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Old 09 December 2017, 23:06   #162
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Join Date: May 2017
Location: EU
Posts: 149
Now a couple of different shaders that have something in common:

They shouldn't work correctly on this XML shader platform.

But i gave it a thought since they are quite prominent and found a solution for the (in)famous RA texture/fbo chaining.

The code improvement (more a "Eureka!" trick) is limited, but sufficient.

Something about shaders. Scalefx9 likes simple graphics (PD games...), super-xbr-6p quite the opposite (Turrican...).

PS: the dreamscape shaders now look as intended (mentioned trick was implemented). But tastes differ and i'll leave the old versions on previous page.

Edit: small improvement of the scalefx shaders.

Edit: fixed rogue pixels in scalefx9.

Edit: dreamscape shaders less blurry and gamma corrected.
Attached Files
File Type: rar super-xbr-6p.rar (4.6 KB, 77 views)
File Type: rar dreamscape.rar (16.5 KB, 69 views)
File Type: rar scalefx-aa.rar (6.0 KB, 73 views)
File Type: rar scalefx9.rar (5.5 KB, 68 views)

Last edited by guest.r; 30 December 2017 at 19:08. Reason: Shader update.
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