Yeah, you’re right Galahad (about the Tiertex bit)
I suppose i could hold the sprites in 3 bitplanes, but i might be able to set the palette such that i blit into different planes to change the colours.
So enemy colour 1 i blit into planes 1,2,3
Enemy colour 2 i blit into 2,3,4
Enemy colour 3 i blit into 3,4,5
That should save on a shit load of memory and allow me to keep a 5 bitplane mask for speed.
Agree about tiles and game code in slow ram.
Scrolling is 8-way any direction.
Last edited by mcgeezer; 26 January 2020 at 22:45.
Reason: Grammar and fat fingers
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