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Old 24 October 2015, 22:45   #15
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Join Date: May 2013
Location: Grimstad / Norway
Posts: 620
Unfortunately the Amiga can't wrap the display address halfway through a line; looking at how the hw is implemented that would have been a no-brainer if they had thought of it or deemed it interesting.

With AGA you can play games with re-setting the (low 16-bit) address pointers when you use 4x FMODE as you get more time between fetches to make it wrap midline. I'm toying with that for a Gauntlet thing I put time into at random intervals.
(I do have my logic off by one line for some reason I can't wrap my head around though, but the effect of seeing your bitmap starting from the beginning again when you get midway through the screen is so cool. IMO!)
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