I think we might be talking about two different things - frames appear to be missing from the animations, but the frame rate is theoretically a solvable problem (from a quick experiment, the game runs far better with Fastest Possible Winuae settings)
I'm going to take a guess that fullscreen 256 colours / 8 bitplanes is far too much for a cd32 to cope with at full speed. I'm theorising here but maybe making cuts to the background (height, number of bitplanes, scanlining it) might make a noticible difference.
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