nobody knows? It has been explained a few times already: its a simple case of lack of imagination. There are certain patterns that will always come back in games, simply because nobody can think of new ideas to replace them with.
I'd say it is because videogame magazines / review sites make their score depend too heavily on how long a game playthrough will take you, so adding boring and easy rehash sections to it is simply a financially good decision. I wonder how many times a development team has had to put them in against their will.
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