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Old 08 January 2012, 14:24   #39
diablothe2nd
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Join Date: Dec 2011
Location: Northamptonshire, UK
Age: 41
Posts: 1,236
no worries... i've ditched playing and am now working on my game idea (Amigeddon).

I'm drawing a solid circle, and a circle outline around it. I want to work on collision detection. the solid circle is white, and i want the ring around it to be blue so i can tell bob to collide with the outer ring only if the fire button is pressed, if fire not pressed, collide with solid circle afterwards.

my first hurdle seems to be colour codes. the circle command syntax has only one spot on the end for a colour code and i can't find the correct syntax for a non grey colour. i've tried using RGB hex values, both with and without a hash (#) but it's not having it. would i be correct to assume that drawing such graphics in this way is too limiting and i should simply use an image in the form of a bob?

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Last edited by diablothe2nd; 08 January 2012 at 14:27. Reason: Added image explaining my issues
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