Quote:
Originally Posted by bLAZER
Nice... good that you started with the intro, since that's the most important part of the game
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That's what I did for Gods and it worked. It may seem stupid but
1) it's rather easy, quick to do, so results are immediate.
2) it made me code the basic kernel objects (sprites, fadein, fadeout, screens)
3) the game itself will need a level editor first. I'm not starting development without one (but I'll restart from my work on Gods). At least the intro does not need one.
4) If I want to stop now, I can