Sergeant Seymour Robotcop
an unrealized game of codemasters in 1992
Video by the author: Dave Spicer
[ Show youtube player ]
Message from Dave Spicer:
"Sergeant Seymour: Robotcop was a budget game released for the Spectrum, Amstrad CPC and Commodore 64 in 1992. Not many people are aware that Codemasters also commissioned versions for the Amiga and Atari ST. Here's a quick play through of around half of the levels on the Amiga. Note that this is a 50fps game, so playback on YouTube is a little janky.
Gameplay isn't as enjoyable as the 8-bit versions, despite using the same underlying logic. Larger sprites and tiles screw with the speed balancing and the game feels a bit "off". A few weeks spent polishing the gameplay and presentation would have improved the end result immensely. Frankly, my heart wasn't in it because I was at university at the time and mainly concerned with "getting it done" and collecting the pay cheque.
Jason Brashill's characterful sprites are the highlight for me. Everything else is a bit lacklustre"
https://www.mobygames.com/game/serge...mour-robot-cop