Hey Steve, tried them and well... remembered I played LoV back then. Looks good but it's a 100x50 pxl screen and 4 fps? If that's what you want but speeded up for AGA, sure. But texture mapping at least resembling what we're used to in games now or maybe 6 years ago is tricky on an Amiga. I will never say anything is impossible on Amiga. Never. Maybe a cool project for the lucky A1260T owners out there?
Breathless was pretty much the same as LoV, twice the screen size but twice as big pixels
Better FPS though, but it's AGA of course. Gloom Deluxe - tiny screen again, good FPS but if you ran fullscreen you got gigantic pixels :'( Only tried the demos though, maybe full version is better?
About your 2D game: Yeah, if you're not an Amiga Ace texture mapping is not the easiest start
Will be interesting to see how your programming comes along!