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Old 14 September 2014, 13:50   #31
AnimaInCorpore
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Join Date: Nov 2012
Location: Willich/Germany
Posts: 165
Quote:
Originally Posted by Asman View Post
Sorry for stupid question, but how I can be sure that game logic itself runs properly wihout any graphice function ?
Of course you need to have a visual "feedback" to see if the main loop is running (e.g. the attract mode). I've done this by emulating and displaying the first sprite on screen. A simple text layer emulation would do the trick also or display a hex value of a known memory address like a frame counter.
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