Thread: Smokin'Guns
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Old 09 October 2018, 20:40   #65
Cowcat
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Join Date: Apr 2013
Location: Mallorca
Posts: 758
Quote:
I will test on MorphOS
Remember the need for stack (2000000 I use).

Some tips:
cg_lagometer to 0
r_vertexLight 1
r_primitives 0

Of course always care about whatever could reset the renderer: Still no fix.

Now it has the option for depthbits on "r_colorbits". The default is 0 and that switches to 16 but other values can be used 15, 24 or 32 (if they work on your system).
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