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Old 06 July 2004, 18:10   #14
Chipmunk_UK_1
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Join Date: Sep 2002
Location: Royston / UK
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Roll eyes (sarcastic)

Just to revisit this thread

Perhapse a closer approximation of the sound could be achieved by 84 click samples (one for each position of the head, probably formatting a disk in xcopy or somthing to get big sample with the clicks far enough to seperate out?), and then play each one when appropriate.

So instead of the same sample being played when the head moves, the appropriate one could be played (this could model the acoustics a little better)

Anyway, crazy thought of the day over for me
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