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Old 11 June 2016, 20:28   #8
Brick Nash
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Join Date: Mar 2015
Location: Glasgow, Scotland
Posts: 411
Quote:
Originally Posted by Retro1234 View Post
Sorry as far as I know there are no good tools to do this on any platform but I might be wrong if anyone knows let me know and I would have thought building a game on any platform is the same? If there are tools to do it on other platforms theres no reason the data couldnt be imported to another platform.

Please tell me about the process on other platforms - I might be cynical but I suspect some of the coders of retro style games for android etc check such boards as this using the info and putting nothing back.
It's cool. I don't mind having a bash it writing one but I've only been learning Amos for a week and it's a bit intimidating.

The theory seems straightforward though- Scan an image file in blocks of 16x16 or 32x16/32x32 etc. and then save one of each but plot the positions of duplicates and save the data for reconstruction later.

Putting it into practice is another thing though......
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