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Old 24 January 2007, 21:32   #2
Codetapper
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Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,160
It sounds like an interesting idea, however...

Won't there be a problem with the massive enemy guardians, such as the big baddie with the gun that jumps from side to side as rocks fall down, just after the wind section on the first level?

The programmers used all sorts of tricks to achieve this, fading the screen down to black, faking some background rocks with sprites while switching in the enemy as the background etc. How can you get around this stuff which is heavily coded into the game? Or will any levels you design have to have this exact same enemy inside it at that same position on the map? Or are you going to disable the guardians?

If the guardians will stay, but behave identically to the current ones (even with different graphics) I think the game will not be different enough to avoid a big deja-vu feeling with the levels.
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