Quote:
Originally Posted by girv
There also seems to be a lot crammed in to what I'm assuming is an FPGA. alexh, does it seem feasible to fit all those features into one chip?
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Who said he has to use one FPGA?
I'll wait and see, but the more I/O you have the more expensive the FPGA.
Just count the I/O required for:
PCI-32 (72-pins)
68k (88 pins)
SDRAM (116 pins)
Floppy disk (16 pins)
IDE (33 pins)
VGA (25 pins)
2x Joystick (14 pins)
PS/2 Keyboard + Mouse (4 pins)
16-bit Audio (In and out)
Svideo in and out
At over 400
user I/O you're looking at a single FPGA where the chip costs around the $300 mark. That's not even considering routing congestion, capacity etc.
Quote:
Originally Posted by Npl
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Those are "Military" prices. End user prices are more the €80 mark. I just bought 3.
Quote:
Originally Posted by Npl
you`d be better of getting a powerful MIPS or ARM Processor for a fraction of the cost and emulate 68k. Those games/app that run on a 060 and dont care for chipset timings shouldn't be that hard to emulate anyway - so why even bother for compatibility on hardware-level, it only pushes the price way up.
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Because you'll never be able to "emulate 68k" at the physical level any time soon.