Quote:
Originally Posted by sparhawk
I always wondered about that. I thought, that, if I wold write a protected game, I would also trigger the copy protection such that an important item is missing. Like a key to open the door to the next level or such. This is much harder to spot, than some "If copy protected, reboot" or or other easily recognizable action.
On the other hand, this might look like a bug to the (illegal) users and wouldn't this create a negative media, if suddenly a lot of users start to report that the game is not working, while this is only exhibiting that they are using a pirated copy?
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Nothing new to that idea, it was done lots of times, most times unsuccessfully I might add.