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Dynamic screen splitting/joining in a game: Was it possible on Amiga? Did it exist?
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16 December 2009, 19:22
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Leffmann
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
In brief, vertical splits are trivial and don't put much strain on resources, but horizontal splits are very demanding.
Anything is doable of course, it just depends on how big performance penalty you can take.
Leffmann
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