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Old 06 February 2020, 21:08   #435
saimon69
J.M.D - Bedroom Musician

 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 1,302
Quote:
Originally Posted by eXeler0 View Post
However if you look at the hardware it was running on you could guess that a "port" wouldn't be so easy. Although the Namco Sys21 used 68k as its main CPU, all the polygon crunching power came from 4 (four) DSP chips (Texas instruments). I dont see how that code would be easily ported to run nicely on a 68000 CPU only.
On the 68080 you could probably use AMMX to "replace" the DSP code, but otherwise its probably more of a rewrite than a port to get it running on a classic Amiga.
I never thought a direct port was possible; however a reimplementation (a better name for a rewrite in this case) can be definitely done using most of Indy 500 and F1 tricks; actually, since Winning Run is an arcade, the physics and car implementation does not need to be that accurate
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