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Old 06 January 2020, 22:11   #233
FS-UAE Developer

FrodeSolheim's Avatar
Join Date: Dec 2011
Location: Førde, Norway
Age: 39
Posts: 3,634
Looks very good to me! Maybe I'll actually start using CRT shaders (possibly without the curvature though). Maybe I can add some features to help such shaders look better. I notice for example that when the Amiga display has a (light) border color, the left border of the curved screen becomes sharp and somewhat jagged, while the right border is blurry. This is due to texture sampling/interpolation, and the fact that there is nothing to the left of the image (on the GPU), while there is a black area to the right since the texture is bigger than the used area. This can be worked around in the shader itself probably, but could also be an idea to offset the Amiga display a bit to the right and down on the texture in FS-UAE, so that there is black data outside all edges...
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